frpg
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GENERAL INFORMATION:
- This project is open source and can be found at: https://github.com/customjack/Minecraft_FreeRPG_1.16
- By default, the experience required to level up each skill increases each level until level 1000. After level 1000, each additional level requires 20000 experience. By default there is no level cap.
- There are 10 abilities, which can be activated as follows:
- Big Dig: Activated by right clicking a shovel then breaking a block. Increases dig speed drastically.
- Timber: Activated by right clicking an axe then cutting a log. Will cause all logs above to break.
- Berserk Pick: Activated by right clicking a pickaxe then breaking a block. Will increase mining speed drastically.
- Natural Regeneration: Activated by right clicking a hoe then breaking a crop. Automatically replants all crops at a random growth stage.
- Super Bait: Activated by left clicking a fishing rod then fishing. Fish are instantly pulled out of the water, without waiting to get a bite.
- Rapid Fire: Activated by left clicking a bow. Arrow shots come out at maximum speed no matter how far the bow is pulled back.
- Spur Kick: Activated by right clicking most items while on a horse then left clicking most items. Grants your horse a temporary speed boost.
- Swift Strikes: Activated by right clicking a sword then hitting an entity. Your swings no longer have a cooldown.
- Stone Solid: Activated by right clicking with an empty hand then hitting an entity. Grants resistance at the cost of being slowed down.
- Great Axe: Activated by right clicking an axe then hitting an entity. Your attacks become an AOE strike that deals damage in a certain radius.
- By default, tokens are earned as follows:
- 1000 total levels = 1 global token
- 100 skill levels = 1 skill token
- 1 skill level = 1 passive token
- In addition, your passive skills (dyes) increase by 1 level every level up
EARNING EXPERIENCE:
Skill | How to earn experience |
Digging | Breaking blocks (like dirt and sand) with a shovel |
Woodcutting | Cutting down trees and mushrooms, breaking leaves |
Mining | Mining ores, stones, obsidian, etc. |
Farming | Breaking crops, killing passive animals, breeding animals, using a composter, etc. |
Fishing | Fishing using a fishing rod, killing fish |
Archery | Shooting entities, killing entities with a bow |
Beast Mastery | Taming animals, riding horses, fighting with dogs |
Swordsmanship | Fighting with swords, killing entities with swords |
Defense | Taking damage, killing entities, crafting armor |
Axe Mastery | Fighting with axes, killing entities with axes |
Repair | Repairing items by right clicking an iron block, salvaging items by sneak-right clicking a gold block |
Agility | Sprinting around, taking fall damage |
Alchemy | Brewing potions, drinking/using potions |
Smelting | Smelting items in a furnaces, blast furnace, smoker, etc. |
Enchanting | Enchanting items, getting minecraft XP naturally |
†Once a skill tree is complete, any skill token earned increases your passive tokens instead. By default, the increase is +50 passive tokens per skill token.
GLOBAL SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Gatherer | N/A | 1 | +20% EXP earned in Digging, Woodcutting, Mining, Farming, and Fishing |
Scholar | N/A | 1 | +20% EXP earned in Archery, Beast Mastery, Swordsmanship, Defense, and Axe Mastery |
Fighter | N/A | 1 | +20% EXP earned in Repair, Agility, Alchemy, Smelting, and Enchanting |
Hard Work | Gatherer | 1 | +1 skill token in Digging, Woodcutting, Mining, Farming, and Fishing |
Research | Scholar | 1 | +1 skill token in Archery, Beast Mastery, Swordsmanship, Defense, and Axe Mastery |
Training | Fighter | 1 | +1 skill token in Repair, Agility, Alchemy, Smelting, and Enchanting |
Soul Harvesting | Gatherer, Scholar, Fighter, Hard Work, Research, Training | 1 | Aggressive mobs will not give souls. 250 souls can be used to refund a skill tree. Refunding a skill tree will refund all passive and skill tokens invested in that skill tree, without changing the skill level. |
Reincarnation+ | Soul Harvesting | 1 | On death, 50% chance to keep some of each valuable items on death.“Valuable” items are any item contained in this list: https://pastebin.com/7KfZeye1 For each item in the list, you have a 50% chance to keep any of it. After that, you keep a uniformly random amount of the number of items in the stack (ex. If you had 8 diamonds, you may keep 30% ~ 3 diamonds). |
Avatar | Soul Harvesting | 1 | 10% chance to nullify a killing blow and grant all ingame buffs for 10s. This will save you in virtually every case. |
Master of the Arts | Reincarnation+, Avatar | 1 | All ability cooldowns are decreased by 33.3333% |
†Once the global skill tree is complete, any global token earned increases your total EXP multiplier instead. By default, the increase is +1% EXP per global token.
DIGGING SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Big Dig Duration | N/A | N/A | Increased length of the Big Dig ability by 0.02s |
Treasure Chance | N/A | 2400 | Increases chance of finding treasure by 0.005% |
Mo’ Drops | N/A | 5 | Unlocks a new drop.The new drops (by default) are:Level 1: Gold IngotLevel 2: Name tagLevel 3: Music discLevel 4: Horse ArmorLevel 5: Diamond |
Double Treasure | N/A | 5 | +5% chance of receiving double treasure drop whenever receiving treasure |
Rarer Drops | Mo’ DropsLevel 2 | 5 | Unlocks a new drop.The new drops (by default) are:Level 1: EmeraldLevel 2: Enchanted BookLevel 3: Dragon BreathLevel 4: Totem of UndyingLevel 5: Nether Star |
Soul Stealer | Double TreasureLevel 2 | 5 | Soul sand is +5% more likely to drop treasure per level (this additively stacks with treasure chance) |
Flint Finder | Rarer DropsLevel 2 | 1 | Gravel has 100% chance to drop flint |
Shovel Knight | Soul StealerLevel 2 | 1 | Shovels do double damage |
Mega Dig | 10 invested digging skill tokens total | 1 | When using your ability, a 3×3 grid is broken instead of 1 block. (20% of normal treasure chance) |
WOODCUTTING SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Timber Duration | N/A | N/A | Increases length of the Timber ability by 0.02s |
Double Drops | N/A | 2000 | Increases chance for logs to double drop by 0.05% |
Zealous Roots | N/A | 5 | Logs effectively drop +0.2 XP (minecraft experience) each level |
Fresh Arms | N/A | 5 | +12s of Haste I when breaking a log for the first time in 5 minutes each level (max 60s) |
Hidden Knowledge | Zealous RootsLevel 2 | 5 | +0.2% chance/level to receive an enchanted book from breaking a log |
Leaf Scavenger | Fresh ArmsLevel 2 | 5 | Leaves drop table is increased (when broken by hand)By default, the drops are:Level 1: featherLevel 2: gold nuggetLevel 3: golden appleLevel 4: experience bottleLevel 5: enchanted golden apple |
Timber+ | Hidden KnowledgeLevel 2 | 1 | Timber break limit increases from 64 to 128This will allow for breaking of most jungle trees |
Leaf Blower | Leaf ScavengerLevel 2 | 1 | Holding right click on an axe will now destroy leaves instantly. |
Able Axe | 10 invested woodcutting skill tokens total | 1 | Double Drops, Zealous Roots, and Hidden Knowledge now apply to Timber at half effectiveness. I.e a 20% double drop chance will be 10%. |
MINING SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Berserk Pick Duration | N/A | N/A | Increases length of Berserk Pick ability by 0.02s |
Double Drops | N/A | 2000 | Increases chance of receiving double drops from ores |
Blast Mining | N/A | 10000 | Increases chances to receive extra ores from TNT explosions by 0.01% per levelRolled 10 times per explosion, not based on the number of blocks destroyed. |
Wasteless Haste | N/A | 5 | Gain Haste after mining an oreLevel 1: 2s of Haste ILevel 2: 5s of Haste ILevel 3: 10s of Haste ILevel 4: 5s of Haste II, then 5s of Haste ILevel 5: 10s of Haste II |
More Bombs | N/A | 5 | +1 TNT crafted when crafting TNT per level |
Treasure Seeker | Wasteless HasteLevel 2 | 5 | +1% chance per level of receiving extra ores dropped when mining per level. Extra ores drop with the following likelihoods:50%: Coal20%: Iron Ore10%: Gold ORe9%: Redstone5%: Emerald5%: Lapis Lazuli1%: Diamond0.1%: Netherite Scrap |
Bomb-boyage | More BombsLevel 2 | 5 | TNT blast radius increases by roughly 20% each level |
Vein Miner | Treasure SeekerLevel 2 | 1 | Ore veins break instantly when mined |
Demolition Man | Bomb-boyageLevel 2 | 1 | No damage is taken from tnt explosions (creepers should still do damage) |
Triple Trouble | 10 invested mining skill tokens total | 1 | All double drops are converted into triple drops |
FARMING SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Natural Regeneration Duration | N/A | N/A | Increases length of Natural Regeneration ability by 0.02s |
Double Drops (Crops) | N/A | 2000 | Increases chance of receiving double drops from crops |
Double Drops (Animals) | N/A | 2000 | Increases chance of receiving double drops from killing animals (most passive mobs, like pigs, cows, sheep, etc.) |
Better Fertilizer | N/A | 5 | +10% chance per level to not consume bonemeal (up to 50%) |
Animal Farm | N/A | 5 | Ability to craft animal spawn eggsThe spawn eggs are as follows:Level 1: CowsLevel 2: BeesLevel 3: MooshroomLevel 4: HorsesLevel 5: Slime |
Farmer’s Diet | Better FertilizerLevel 2 | 5 | Farm food restores +20% hunger and saturation per levelA list of “farm food” can be found here:https://pastebin.com/UZQkSKdV |
Carnivore | Animal FarmLevel 2 | 5 | Meat food restore s +20% hunger and saturation per levelA list of “meat food” can be found here:https://pastebin.com/tmy7UipN |
Green Thumb | Farmer’s DietLevel 2 | 1 | Crops replanted by natural regeneration can now be fully grown including melons/pumpkins (melons/pumpkins have 50% chance to be fully grown) |
Growth Hormones | CarnivoreLevel 2 | 1 | Baby animals can be instantly grown using sugar |
One with Nature | 10 invested farming skill tokens total | 1 | Gain Regeneration 1 when standing still on a grass block. |
FISHING SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Super Bait Duration | N/A | N/A | Increases length of Natural Regeneration ability by 0.02s |
Double catches | N/A | 2000 | Increases chance to receive a double drop by 0.05% |
Treasure Finder | N/A | 2000 | Decreases chance of finding junk by 0.005%Increases chance of finding treasure by 0.005% |
Rob | N/A | 5 | +15% chance to pull an item off a mob per level.What can be pulled off each mob is can be found in this code:https://pastebin.com/EXrx7Y5A |
Scavenger | N/A | 5 | Unlocks Tiered treasures each level.A list of all default items in each tier can be found here:https://pastebin.com/6szRNUJA |
Fisherman’s Diet | RobLevel 2 | 5 | Fish restore +20% hunger and saturation per level.A list of “fish” can be found here:https://pastebin.com/1wvmEVMF |
Filtration | FiltrationLevel 2 | 5 | Higher Tier Loot because more common, Lower Tier loot becomes less common.There are MANY cases for what the distribution could look like. |
Grappling Hook | ScavengerLevel 2 | 1 | Fishing rods now act as grappling hooks (can still fish with them) |
Hot Rod | Fisherman’s DietLevel 2 | 1 | Changes some of the drops in the fishing tables. See the pastebin link in “Scavenger” |
Fish Person | 10 invested fishing skill tokens total | 1 | Permanent night vision and dolphin’s grace buffs when in the water |
ARCHERY SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Rapid Fire Duration | N/A | N/A | Increases length of the Rapid Fire ability by 0.02s |
Retrieval | N/A | 2000 | +0.05% chance for shots to not consume an arrows |
Extra Arrows | N/A | 5 | +1 arrow gained from crafting arrows |
Sniper | N/A | 5 | Arrow speed increases by 2% per level, Arrow damage increases by ~4% per level (up to 20% damage increase) |
Arrow of Light | Extra ArrowsLevel 2 | 5 | Spectral arrows do 5% more damage per level (up to 25% damage increase) |
Explosive Arrows | SniperLevel 2 | 5 | Arrows have a +1% chance of creating an explosion on impact per level |
Dragon-less Arrows | Arrow of LightLevel 2 | 1 | Can now craft all tipped arrows with regular potions as opposed to lingering potions |
Crossbow Rapid Load | Explosive ArrowsLevel 2 | 1 | Crossbows load instantly while ability is active |
Deadly Strike | 10 invested Archery skill tokens total | 1 | Fireworks from crossbows deal double damage |
BEAST MASTERY SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Spur Kick Duration | N/A | N/A | Increases length of the Spur Kick ability by 0.02s |
Critical Bite | N/A | 4000 | Increases chance for a dog to deal a critical hit by 0.0025%.Critical hits deal 1.5x damage. |
Thick Fur | N/A | 5 | Dogs take -10% damage every level (up to 50% less damage) |
Sharp Teeth | N/A | 5 | Dogs deal +10% damage every level (up to 50% more damage) |
Healthy Bites | Thick FurLevel 2 | 5 | Dogs heal +1 damage every level (up to 5 damage = 2 ½ hearts) |
Keep Away | Sharp TeethLevel 2 | 5 | Dogs have a +5% chance of dealing extra knockback to foes (up to 25% chance) |
Acro-Dog | Healthy BitesLevel 2 | 1 | Dogs no longer take fall damage |
Identify | Keep AwayLevel 2 | 1 | Using a compass on a horse and a wolf will now display their stats in chat |
Adrenaline Boost | 10 invested Beast Mastery skill tokens total | 1 | Spur Kick speed buff goes from speed II to speed III |
SWORDSMANSHIP SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Swift Strikes Duration | N/A | N/A | Increases length of Swift Strikes ability by 0.02s |
Double Hit | N/A | 5000 | Increases chance to hit mob twice (second hid does 50% damage) by 0.02%The second hit does additional knockback. |
Adrenaline | N/A | 5 | Killings a hostile mob with a sword provides +2 s of speed I per level |
Killing Spree | N/A | 5 | Killings a hostile mob with a sword provides +2 s of strength I per level |
Adrenaline+ | AdrenalineLevel 2 | 5 | +20% of the speed I buff from adrenaline is now speed II.The speed II is given immediately after the kill, and eventually changes to speed I if applicable |
Killing Frenzy | Killing SpreeLevel 2 | 5 | +20% of the strength I buff from killing spree is now strength II.The strength II is given immediately after the kill, and eventually changes to strength I if applicable |
Thirst for Blood | Adrenaline+Level 2 | 1 | Killing some aggressive mobs with a sword restores hunger.A list of mobs can be found here:https://pastebin.com/0Z9zEx2V |
Sharper! | Killing FrenzyLevel 2 | 1 | Swift Strikes ability now adds 1 level of sharpness to your sword (no maximum) |
Sword Mastery | 10 invested Swordsmanship skill tokens total | 1 | All swords permanently do +2 damage (+1 heart) |
DEFENSE SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Stone Solid Duration | N/A | N/A | Increases length of Stone Solid ability by 0.02s |
Hard Body | N/A | 9990 | Increases chance to take reduced damage by 0.01% per level.Damage is reduced by 33.3% |
Double Drops (Hostile Mobs) | N/A | 2000 | Increases chance to receive double drops from aggressive mobs by 0.05% |
Healer | N/A | 5 | Gain +3s of regeneration I buff per level on kills |
Stiffen | N/A | 5 | +2% chance to gain resistance I buff for 5s when hit (up to 10% chance) |
Hard Headed | HealerLevel 2 | 5 | Hard body decreases damage by an additional 6.6% per level (up an additional 33.3% subtraction for a total of 66.6% reduced damage) |
Stiffen+ | StiffenLevel 2 | 5 | +2% chance to gain resistance II buf for 5s when hit (up to 10% chance)This is rolled before resistance I buff from stiffen, and if it fails stiffen can still succeed |
Gift From Above | Hard HeadedLevel 2 | 1 | Stone solid ability now grants 4 absorption hearts for the length of the ability + 1 minute |
Stronger Legs | Stiffen+Level 2 | 1 | Stone solid now gives slowness I instead of slowness IV |
Hearty | 10 invested defense skill tokens total | 1 | +2 Hearts permanently. This adds 2 hearts to the baseHP value defined in the config by the server admin. |
AXE MASTERY SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Great Axe Duration | N/A | N/A | Great Axe ability duration increased by 0.02s |
Divine Crits | N/A | 10000 | Increase chance for random crits by 0.01%. These crits are 1.25x, activate randomly and stack multiplicatively with normal crits. |
Greater Axe | N/A | 5 | Great Axe ability radius increased by 1 block per level |
Holy Axe | N/A | 5 | +2% chance for lightning to strike mobs hit by an axe per level (up to 10% chance) |
Revitalized | Greater AxeLevel 2 | 5 | Revitalized +1% chance for a full heal on kill per level (up to 5% chance) |
Warrior Blood | Holy AxeLevel 2 | 5 | +3s of strength I per level on kills with an axe (up to 15s of strength I) |
Earthquake | RevitalizedLevel 2 | 1 | AOE damage from ability is increased from 25% to 50% of damage dealt |
Better Crits | Warrior BloodLevel 2 | 1 | Divine Crits now have a 1.6x multiplier instead of 1.25x. |
Axe Man | 10 invested Axe Mastery skill tokens total | 1 | Axes permanently do +2 damage (+1 heart) |
REPAIR SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Proficiency | N/A | N/A | Materials restore more durability on repair.The percentage repaired differs for every item you repair, but the durability repaired increases linearly with repair level in all cases. |
Salvaging | N/A | 5 | Gain more materials from salvaging on averageLevel 5: Enchantments on salvaged items are now stored in a book when salvaging |
Resourceful | SalvagingLevel 2 | 5 | +10% chance of keeping materials when repairing (up to 50% chance).Experience is still gained when materials are saved.You need at least one of the corresponding repair material in your inventory to attempt to repair an item. |
Magic Repair Mastery | 10 invested repair skill tokens total | 1 | Enchants on an item are guaranteed to be kept upon repair.Without this perk, every enchant on the repaired item will decrease by one level when attempting to repair. |
AGILITY SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Roll | N/A | N/A | Chance to roll and take reduced fall damage, increases every level |
Steel Bones | N/A | 5 | +4% chance to dodge attacks (no damage taken) per level (Up to 20% dodge chance) |
Resourceful | Steel BonesLevel 2 | 5 | -10% fall damage taken per level (up to -50% fall damage).This stacks additively with roll, at max level no fall damage will be taken on rolls. |
Graceful Feet | 10 invested agility skill tokens total | 1 | Permanent speed I buff. This can be overwritten with a better speed buff. The refresh rate on the speed I buff is rather slow to prevent server overload, so it may take some time to regain your speed I buff after a speed II buff ends.This can be worked around by toggling graceful feet on and off immediately after a speed II buff ends. |
ALCHEMY SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Half-life+ | N/A | N/A | Increases duration of potions when used. This has no cap. |
Alchemical Summoning | N/A | 5 | Gain the ability to craft new potions in a crafting table.Level 1: Water breathingLevel 2: SpeedLevel 3: Fire ResistanceLevel 4: Healing PotionLevel 5: Strength Potion |
Ancient Knowledge | Alchemical SummoningLevel 2 | 5 | Unlocks new potion brewing recipes:Level 1: Hero of the Village (Ingredient: Emerald)Level 2: Mining Fatigue (Ingredient: Slimeball)Level 3: Haste (Ingredient: Clock)Level 4: Wither (Ingredient: Poisonous Potato)Level 5: Resistance (Ingredient: Golden Apple) Brewing custom potions is a bit finicky, you need to left click the appropriate item into the brewing stand (no shift click/right click drop). All potions can be upgraded/extended and made into splash/lingering. |
Potion Master | 10 invested alchemy skill tokens total | 1 | All potion effects are increased in level by 1. This effect occurs when you drink the potion, not when you brew it.It should not apply for negative buffs such as poison. |
SMELTING SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Fuel Speed | N/A | N/A | Increases cooking speed. This has no cap but it is asymptotic.In other words, going from +0% to +100% reduces the time by ½ , but going from +100% to +200% only reduces the time by ⅙.(Diminishing returns) |
Fuel Efficiency | N/A | 5 | Fuel lasts +20% longer per level (up to 100% longer).In other words, if coal burns 8 blocks, at +100% fuel length, it will burn through 16 blocks. |
Double Smelt | Fuel EfficiencyLevel 2 | 5 | +5% chance for smelted ore to be doubled (up to +25%).The doubling occurs when the item is smelted in the furnace, not when the items are taken out. |
Flame Pickaxe | 10 invested smelting skill tokens total | 1 | Mined ores are instantly smelted, as well as a few other blocks turn into their “cooked” variant.All effected blocks are listed in this code chunk:https://pastebin.com/23Bir32v |
ENCHANTING SKILL TREE:
Perk | Pre-reqs | Levels | Description |
Quicker Development | N/A | N/A | All minecraft XP gained is increased.Consequently, the XP you drop on death is decreased, to prevent suicide to increase XP gain. |
Efficient Enchanting | N/A | 5 | Levels needed to enchant and repair are decreased by 1 XP level per level.Anvils have a minimum cost of 2 levels.This currently does not work for renaming items. |
Booksmart | Efficient EnchantingLevel 2 | 5 | Unlocks the ability to craft enchantment books.Level 1: Power I and Efficiency ILevel 2: Sharpness I and Protection ILevel 3: Luck of the Sea I and Lure ILevel 4: Frost Walker I and Depth Strider ILevel 5:Mending and Fortune I |
Immortal Experience | 10 invested enchanting skill tokens total | 1 | Keep experience on death turned on for the player |
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